@startuml
sprite $gift [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
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00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFF400004FFFFFFFFFFFFFFFE00000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GIFT(_alias) ENTITY(rectangle,black,gift,_alias,FA6 GIFT)
!define FA6_GIFT(_alias, _label) ENTITY(rectangle,black,gift,_label, _alias,FA6 GIFT)
!define FA6_GIFT(_alias, _label, _shape) ENTITY(_shape,black,gift,_label, _alias,FA6 GIFT)
!define FA6_GIFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,gift,_label, _alias,FA6 GIFT)
skinparam folderBackgroundColor<<FA6 GIFT>> White
@enduml